Monthly Archives: January 2008

Player Diary 3

The current roster of characters for Session 2, 1/26/2007 was:
 
Rihan, Chris
Nurn, John K.
Kohl, Joe
Kerik, John P.

GM analysis
Session 3 had a nice mix of intrigue and body taken.  The loss of a PC should be a wake up call to the charcaters I hope that the mileu although 300 points is not a Superheroic mileu, but dark fantasy.  This session had some excellent roleplaying, standout was Chris.  It’s a shame this was mostly behind the scenes.  Good job Chris and I’ll award you 5 exp points for your next character.  The end of session 3 was an excellent prelude and segue from the meisterspells and Global politics to a more human approach in an inhuman environment.  I intend to mix conversation rolls with roleplaying and will be focusing on preparing myself to wing NPCs in the next 2 weeks as your options  will expand dramatically.  If you do not feel you have many options (you should) mid way through Session 4 you need to let me know.
 
Recap
Bird was in your possesion.  Kohl attempted to take Bird to the Realm of Forms but returned without having done so and wounded.  Kohl met someone who suggested purifying Bird in Earth waters.  This was being debated when suddenly very yucky monsters appeared in Korik’s tunnel and a battle ensued.  When the battle was over, Rihan and bird were gone.  There was a trace of dimensional energies though what dimension was not determined.
 
Through the ring mind link you heard Rihan cry.  Rihan was stapled.
 
Irene’s rune disintegrated(burned)
Korik-ston is concerned about Kreth-nor.
An ancient necromantic mindscan pinged you.  You have since learned to distinguish between Ancient Necromancy and Necromancy, though the functional and historic differences are an unknown, your senses seem to have given you these 2 categories with your attunement to the master crystal.  Kohl was contacted by the Pentopticle of Jezrite of the Good Earth Entelechy saying Rejoice we are not the Dolor! and proceeded to wound Kohl seriously while interrogating them about some item.  For unknown reasons they broke contact.
 
Kohl related the following droning yet urgent straining voice as it wounded hiim spiritually and sought him for information:
 
:

We are the Pentopticle for Embalmed  of  Good Earth Entelechy and not the Dolor!  Rejoice!

We endured

 

the gleaming Sorrow in mourning

the sorrowing Pain ashed against the ground

the rising power entombed in silhouette

We are the scathing essence dying,

the dying life denied Death

 

We are the Pentopticle of the Jezrite.

 

What effete puissance of thaumaturgy

withstands the monger of our flesh enslaved?

What youngling chick unnaturally born on a spike

Can escape long forged solidity, ancestral spirits bonded to Jezrite Entombed within our Cold Heart!

 

No blood heated to untimely beats, but the truth, cold and grave moulded born, chains bind us, oh child of Nomen!  

 
 
You preceded toward New Candide.  You entered a small town outside the "haunted forest" where languishing wandering Jezrite are seen just outside the perimeter of New Candide where you saw some auras marked with Necromantic marker when the fibres drifted by the markers they bent like Necromancy. 
 
Nurn questioned a local man who had a flower cart of orchids headed for the festival of Ein in New Candide proper.  After the jaunt in the local pub, Laufi was nowhere to be seen.
 

Player Diary 2

The current roster of characters for Session 2, 1/13/2007 was:
 
Rihan, Chris
Nurn, John K.
Kohl, Joe
Kerik, John P.
GM analysis
Session 2 went exceptionally well and flowed into the type of game I really want to run, a mystical, metaphysical game.  This ws why I wanted at least one wizard in the game for the detects.  With 3 wizards in the game you will find that your specialties which you each have will become more and more pronounced as you gain experience in them outside the safety of Sanctuary.  That really shined through as you each examined the Totem and took away your unique viewpoints.  This was counterpointed by the addition of a magi who had an entirely alien take on the same phenomena.  For my part, my problem is I have too much information and I need to restriict it down to only the types that you have and I think that went pretty well.  We have not reached the Necropolis yet, we’re still in the prologue, but what a prologue, so pat yourselves on the back.  That was good roleplaying by you guys all around and a good effort to get into the mileu I really wanted to run.  This prologue (should you survive it which is really in doubt) will serve us well, even if you have to take new characters, because you have a sense of Oco that’s much better than in the previous games. 
 
RECAP
You and Irene bound the wounds of the survivors and questioned them.  They claimed to be an independent cult of Upper Saracea using Thoth gear.  The Thoth are a military mystic group who serve SHere, Queen of UPper Saracea.  They all seem like kids though frightened teenagers who were not equipped to be in the woods.  They told you of "the kid" who defended them from the nymling, some sort of proto hunym-sidhe who are very territorial.
 
Irene, after binding the wounded, read her runes and gave chase.
Rihan appeared and briefed everyone that there are Ruins down there but the totem was missing.
Rihan, Nurn, and Kohl gave chase, slowed down some by the prisoners.
 
Earthquakes shook the ground and you discovered "the kid" took down Irene HARD.  But not before Menes Eptah the leader of the cult that found the site was cut in two.  Nurn saved the life of Irene.
 
Irene took to meditation and cried out "Ophelia!".  Exhibited some shape changing growing draconic-bat like wings on her bac and took flight
 
Irene stated that if she saw the totem her oath would compel her to take it to Laerya.
 
She was visbly exhausted but decided abruptly to leave after bestowing a vow shared between her and Nurn and placing a rune in his palm that allowed some sort of very primitive mindlink–more like an oathlink.  After saving her life, she entrusted to Kohl the dispensation of the totem in a manner to satisfy her vow.  She stated that failure to meet up again in New Candide to complete this oath would result in her own demise.  She bedae them before they left, that should they meet "Ophelia" they should run.  Cryptic?  Irene left.  Kohl could tell from the rune she was heading to New Candide (North actually)
 
Finally, Kerik appeared and after a tense moment managed to have an underground chat with his fellow Koral Magi.  The upshot was that "the Kid" according to Kerik was a hired gun by the cult and had no attachment to the totem.  He skeedaddled.
 
Kerik brought the Totem to the wizards.  Irene had already left.
 
The Totem Investigation begins…
Rihan desires to use the immense power of the totem to creat a bridge to lead a doomed people of a far plane to Oco, a people puissant in shadowmancy and civilized, yet his wizard friends are unconvinced this is the best course of action.  Rihan can see that the totem has several Shadowmancy Meisterspells attached to it.
Kohl, a wizard who knows and has dabbled in the planes, recognizes what the totem is.  It is Bird, the form of Bird which all birds and bird thoughts descended from out of the aether.  It was difficult for him to make this judgement because Bird was crusted with Meisterspells.  A MeisterSpell is a spell that is potent enough to affect the reality of Oco itself, they are very dangerous and usually span generations in their completion and effects.  They usually require some force more powerful than just a wizard or a group of wizards or Magi, such as … well such as Bird!  Kohl advocates taking it to the Realm of Forms.
 
Nurn then achieved a rapport with Bird and Bird was alive in soome sense and Bird wanted to wake up and Bird wanted to be free and killkillkill.  The emblem of the twin pupilled eye on Bird’s chest faded somewhat.  Two MasterSpells of what seemed to be Necromantic origin suddenly reached their culmination with an explosion of power. 
 
Kerik was contacted by the Koral Mer and had a vision thrust upon him that this was a thing most ominous, that Glered-nigh was not yet aware, but that at some cost they could keep the Dream Eyes of Glered-nigh fixed on Mt. Koral.  They urged it be immediately taken into the deep earth to mask its precense.  Kerik reattached the Vikhayyat shards and the wizard Nurn confirmed the spell was in place again, whatever meisterspell the Vikhayyat had cast upon it; Nurn could see the Northrenrir patterns now familiar to him.
 
At this point the four seem to be at loggerheads.  Bird is Bird.  There are still wehat look to be hundreds of spells and several Meisterspells enmeshing-feeding 0off-encircling-binding Bird.  None of them are of crytal wizardric origin.  Bird has not changed since the Vikhayyat spell was reintroduced.  The Eye on the chest is still somewhat faded.
 
I believe the current location is:
Northern Plains of Glered, Wilderness, Kerik, Nurn and Kohl and Rihan are approximately 10 meters underground in a magi formed cave; Rihan has the Totem.  Kerik wants to go deeper underground.