Character Creation Guide Section 5

Section 5: Crystal Wizard Power listing*

*Special note: Power notations listed in section 2 always supersede any power notation in section 5 if there is a conflict.

 

This section applies to wizards not other special effects like fetishists, nym or gypsies.  Some physical effects a wizard could achieve through magical objects or control of some other creature that can perform the power.  This chart is limited to Crystal wizardry and effects native to crystal wizardry.  You can have a wizard who has gained additional powers through other means.

 

A common Sanctuarian Definition and cautionary note on Wizardry:

 

The subjective passion, metaphysics and spirituality of the wizard effects a change in the world and aligns the wizards metaphysics to the world.  This symphony between Oco and the Wizard allows the manipulation of the raw building blocks of ocoan magic itself, i.e. magical fibres permeating reality just beyond normal perception.  The wizard’s awakening in the master crystal also gives them the metaphysical opportunity of placement of themselves in time and space and other dimensions allowing a few wizards to move or see through alternate planes of awareness. 

 

A wizard can go beyond this definition but then he becomes dedicated to whatever direction he chose, i.e. pyromancy, healing, necromancy, and starts to lose control of the basic magical fibres and therefore lose his crystal wizardry or is very weakened.  Keep that balance in mind if you value your magesight.

 

Special effects rule.  Although tunneling is not native if your special effect for tunneling is creating a “tunnel into the spirit realm and “spirit walking the party to the other side and coming out in the physical dimension displacing the earth into the other dimension. I may allow it, but such really wild effects would have really wild consequences as in things in that spiritual dimension leech onto you…

 

The List

 

ABSORBTION—because crystal wizards use the building blocks of magic they can have absorption that breaks down opponents’ magical effects into raw crystal wizardry.  Absorption of raw physical effects, .i.e. a forest fire would be much more problematic.

 

AID—possible for mental and spiritual effects more problematic for physical effects

 

ARMOR—no.  Choose a fetishist or magi if you want physical effects.  You could have magical armor independent or just regular armor, but crystal wizardry requires end, buy forcefield instead.

 

CHANGE ENVIROMENT—possible as a mood changer but physical effects are more in line with fetishists or nymish magi

 

CHARACTERISTICS—fetishist potions?  Mental effects could be bought this way

 

CLAIRSENTIENCE—yes

 

CLINGING–no

 

DAMAGE REDUCTION—for ego damage yes, vs. stun yes (spiritually resistant to being stunned like some yogi)

 

DAMAGE RESISTANCE-no, yes for mental

 

DARKNESS—yes light and darkness besides being physical effects also can be generated spiritual effects, like mental blindness (the Shadow) but objectively real so it does not depend on the victim’s awareness.

 

DENSITY INCREASE—no

 

DESOLIDIFICATION—yes special effect planar travel/spirit world or even another dimension touching Oco?

 

DISPEL—yes vs magical effects

 

DRAIN—yes (not versus body or con—that’s thaumaturgy-necromancy)

 

DUPLICATION—possibly a spiritual double, golem or familiar.  I could see using crystal wizardry to split your consciousness in two; and using some other rites to create a golem or duplicate astral bodies only as a limitation.

 

EGO ATTACK—yes

 

ENDURANCE RESERVE-yes with a journeystone

 

ENERGY BLAST–no

 

ENHANCED SENSES—yes with a spiritual special effect

You have a pet cat and can see through its eyes.  The cat has nightvision; the magic is seeing through the cats consciousness.  Various once with +1/2 phase to activate for magical senses/detects (see section 2)

 

ENTANGLE—no

 

EXTRA-DIMENSIONAL TRAVEL—yes.  Ref basic map

 

EXTRA LIMBS–no

 

FASTER-THAN-LIGHT TRAVEL—no

 

FIND WEAKNESS—yes but could be problematic  Find the weak spot in living chi; non animate is more a nymish magi thing

 

FLASH—no

 

FLASH DEFENSE–no

 

FLIGHT—no

 

FORCE FIELD—yes, must cost end no red. End.  The wizard can bring the fibres into the physical world and form a barrier temporarily.

 

FORCE WALL—yes must cost end no red end see ff

 

GLIDING—no

 

GROWTH—no

 

HAND-TO-HAND ATTACK—no

 

HEALING—no (not native but some wizards bend themselves to it weakening more native abilities)

 

IMAGES—no, yes as a light source (blue fire illumines)

 

INVISIBILITY—yes as a mental special effect

 

KILLING ATTACK (HAND-TO-HAND)— not native to crystal wizardry

 

KILLING ATTACK (RANGED) not native to crystal wizardry

 

KNOCKBACK RESISTANCE—yes.  You could have a wizard who can “fix” his metaphysical point in time and space dimensions.

 

LACK OF WEAKNESS—yes

 

LEAPING—no

 

LIFE SUPPORT-not native

 

LUCK—yes

 

MENTAL DEFENSE—yes and can be hardened

 

MENTAL ILLUSIONS—yes

 

MIND CONTROL—yes

 

MIND LINK—yes

 

MIND SCAN—yes

 

MISSILE DEFLECTION AND REFLECTION—not native

 

MULTIFORM—not native to crystal wizardry

 

POWER DEFENSE—yes, not hardened

 

RUNNING—no

 

SHAPE SHIFTING– not native

 

SHRINKING—no

 

SKILLS—variable—I could see a wizard stealing skills

 

STRETCHING—no

 

SUMMON—yes—this usually is combined with rite based magic, binding circles, journeystones, an artifact, but it is possible to use crystal wizardry as the summoning energy.  “Do not summon that which ye cannot put down.”

 

SUPRESS—yes

 

SWIMMING—no

 

SWINGING—no

 

TELEKINESIS—no

 

TELEPATHY—yes (limited); can be bought as empathy or as aura read—or aura read could be bought as a detect and analyze…

 

TELEPORTATION—yes, but difficult and rare. Similar to planar travel and NOISY

 

TRANSFER—necromantic, but not impossible

 

TRANSFORM—yes if non physical.

 

TUNNELING–no

 

 

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